Marcleal on "What are the shortcut keys K-3D?"
I wonder what are the keyboard shortcuts from K-3D mouse and keyboard to extrude, rotate, move objects and mesh
I thank AWAITING RESPONSE
I wonder what are the keyboard shortcuts from K-3D mouse and keyboard to extrude, rotate, move objects and mesh
I thank AWAITING RESPONSE
Hello guys!
I am doing a paper for university about K-3D.
I need you help asap please.
How can I make "union", "difference" and "intersection" with K-3D?
I need to show that.
For example, placing a cylinder and a sphere inside... And make it so just the part that both solids have to show (intersection). http://upload.wikimedia.org/wikipedia/commons/thumb/4/45/Set_intersection.png/180px-Set_intersection.png
And difference: http://www.povray.org/documentation/images/reference/diffobj.png
Hello there,
I'm new to K3D. I tried out lots of 3D software, by far K3D is the easiest one to work with. I never really build something in 3D so this is in other words my first time really using 3D software.
So my question is, how can I delete one side of a polygonal cylinder? When I select it and then delete it, everything is deleted. I also used 'unparent'. Did not work either.
[attachment=7646,56]
I'm new to this K-3D app so I have lots of questions but the first one has to do with seeing a preview and rendering. When I select Preview from the Render menu I get a dialog saying "Choose a render engine to be used for preview image rendering".
"RenderMan Engine" is what shows. When I click OK I get another dialog that says "You must choose the specific RenderMan implementation to use with this render engine".
What am I supposed to do to get this up and running? I have been looking for directions from the web site on what to do but can't see anything.
I am working with 0.8.0.2 on Ubuntu 11.01. I just installed K-3D last Thursday. I am an artist/designer and not an engineer. I have been looking for something usable to help with some sculpture model ideas and this one looked like it might be the easiest to work with. That is it for starters.
as I am looking into archives (circa 2005) of datasets, I ran into .k3d files. I downloaded k3d software, only to find out that those files are not supported by the current version of the modeler.
What I want to do is to convert those files in an open standard format - COLLADA - so I can archive the files in a format that I will always be able to open in the future.
I seems that K3D has a COLLADA export features, so how do I get those older files into K3D modeler?
Note: this is a serious business need, so I will consider offers to do the conversion for a fee.
Hi!
I'm quite new to K-3D and 3D modeling in general. I can deal with polygons and straight edges more or less fine by now, but I want to make a pipe with a spiral cross-section. I guess I could try to make a spiral NURBS and extrude it, however I don't always get lucky with NURBSExtrudeCurve and I don't think I can draw a good looking spiral by hand. Any ideas?
Thanks a lot!
[ 15%] Building CXX object k3dsdk/CMakeFiles/k3dsdk.dir/xpath.cpp.o
In file included from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/xpath.cpp:28:0:
/usr/include/boost-1_46/boost/spirit.hpp:18:4: warning: #warning "This header is deprecated. Please use: boost/spirit/include/classic.hpp" [-Wcpp]
In file included from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation.hpp:21:0,
from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/dynamic_image_all.hpp:24,
from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/resample.hpp:14,
from /var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/utility_gl.cpp:36:
/var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation_base.hpp:117:22: error: reference ‘_op’ cannot be declared ‘mutable’ [-fpermissive]
/var/tmp/portage/media-gfx/k3d-0.8.0.1/work/k3d-source-0.8.0.1/k3dsdk/gil/boost/gil/extension/numeric/../../extension/dynamic_image/apply_operation_base.hpp:130:22: error: reference ‘_op’ cannot be declared ‘mutable’ [-fpermissive]
make[2]: *** [k3dsdk/CMakeFiles/k3dsdk.dir/utility_gl.cpp.o] Error 1
make[1]: *** [k3dsdk/CMakeFiles/k3dsdk.dir/all] Error 2
make: *** [all] Error 2
emake failed
Hello everyone!
I do need your help as I´m a complete novice in 3d modelling. Iḿ trying to create paraboloid with wire frame, though I can´t figure out how to do this (wire frame, not paraboloid). Any help and suggestions are highly appreciated.
Thanks
Hi
Is there any way to make default k3d font smaller on Mac?
Regards
Pawel
Hi. I'm using K-3D (Version 0.8.0.1) to view 3D models created by others.
I've managed to import .DAE files just fine, but haven't figured out how to import .OBJ files.
I'm also not sure how to add textures to the models. The texture files are all .PNG, and there is also a .MTL file included.
I'm very new to all of this, and feel quite overwhelmed by how complex it all is! Any help would be very appreciated! Thank you. =)
I've made an attempt to gather the dependencies for k-3D and I got stuck at building gtkmm. It seems that they don't have any more the support for building gtkmm under Windows with Visual Studio (docs aren't consistent with the actual package). I suppose that for Windows release you're using Mingw. Or is there another way?
first i must aplogize coz of my english it is not my native language and second i am totaly new in this. i have no knowledge in 3 d modeling but i am learning like a lot of other things i learned by myself. i made a cup, coffee cup following the video tutorial, i manage to figure out how to painted into desired color, and now i want to add a coffee in it. how i can do that i am lost. i tried adding a cube and shrink it and then color it into black, but, that did not work, can i paint the inside of a cup into black? if yes how? pls help me... i totally like this...
Hello,
To see what will happens, I tried to create a loop in a pipeline. I expected an error notification from K-3D, but did not get one (there no crash too, an that was good).
Then later I saw the page:
http://www.k-3d.org/wiki/Visualization_Pipeline_Loops
Ok, now I know why I did not get a message from K-3D. I understand the rational behind this (no crash), but I believe raising an alert box and refusing to apply an accidental loop, could be a better option. Better an alert so that the user know he/she did something wrong, than silently doing something else which the user will not predict.
Note aside: this pipeline oriented design is clean, that's nice.
Hello,
There is a tiny error in the Wiki. Could not correct, as the Wiki seems locked.
http://www.k-3d.org/wiki/Viewports_and_Cameras
says:
> If you split an existing Viewport Panel, it just duplicates it,
> without prompting you for a new Camera. At first glance, we should
> probably prompt you in this case, too.
It appears at least version 0.8.0.2, does not duplicate the camera any more. So the “should probably” is not meaningful anymore here, and the whole sentence should be removed.
Hi,
Can K-3D export mesh into m3g file format ??.
Please any information would be appreciated.
Thanks and Regards,
Suresh Nadar
Hello,
Today Ihave installed YafaRay for Windows, k-3d can't find some file.
( This is the download site: http://yafaray.org/download )
There is this notification:
"Could not locate the yafray executable.
Check to ensure that you have YafaRay installed,
and that the PATH enviroment variable points
to the Yafray installation directory."
What is Python?
Is it like Aqsis and Piqsl at RenderMan?
Explain to me exaclty, because I'm a amateur
Does anyone have a sample script that will draw a 2,3,4 cuboid?
It would be nice if this can also be posted on Rosetta Code (under GFDL 1.2 licence), so please state if this permitted in message body or in code comments.
The documentation wiki is locked? Is this going to be released again?
There is a mistake in the documentation, and I could not obtain a login to edit this.
Working with Panels, Splitting a Panel:
This option is under the Layout menu section, not the View menu section
I'm a newbie at K-3D and I've tried to find the following in the docs and forum. Apologize if it's already covered.
I like the MakeSDS feature, as it creates some beautifully smooth objects. I'd like to 3d print some of these objects using a makerbot plastic printer, but I need the object in STL. I can only get the 'frame' that the smooth object has been made inside. I can't seem to be able to export the smooth shape to STL using the STLMeshWriter. Is it possible? Is there a way of doing this? Exporting the smooth object to some format that can be saved?
I'm using version 0.8.0.1 and reading STL using ReplicatorG (it supports some other formats than STL experimentally).
There isn't build procedure in Windows Build/MSVC.
I tried to build k3d with cmake,but there are lack of many static library. So who can tell me What I should do to get the MSVC project. Thanks!
How Can I import Google Sketchup 8 to K-3D ?
I want to make a pipe that connects at both ends in the shape of a oval. But cant find a tutorial on how to do pipe modeling and or bending of cylinders to do so. Plz Help?
Hi all,
Im new to using K-3D and pretty much 3D modeling in general. I was looking at a tutorial "Simple Face and Head 3D Modeling" and right off in the beginning they go to the create menu on the top, then go to what looks like development, and they have probably 15 different options under that...i only have 2 options. Any idea on why that is? im not sure what option they use under development because i cannot see it very clearly, something to do with Mesh i think. Is there something else i need to install to get all of these options?
Thanks much,
Sam
Yesterday i've finded k3d first time...
A great project !!!
But can i RIG and animate my characters with k3d???
If answer is "yes", i'll begin to sudy it )))
please answer))
Hi there,
I am new to using KD-3D and I am currently following the tutorials to increase my knowledge of using this beautify piece of software. However I am posting as I have a question I wish to ask. I am hoping to start making a short animated movie within the next couple of months. I would also like to make this a 3D movie like you get at the cinema either encoding it as an analglyph or stereoscopic video.
I have the additional software to do this however it requires a left and right video file to encode it into a meshed single video file. Does KD-3D have the capability of rendering a sequence into a 3D movie file or can you add an extra camera and render the output of this camera as either the left or right channel.
Any help would be great,
Thanks
In other 3D modeling applications (Blender, C4D, etc.) you can "lock" an object, which disallows any changing of its properties or position, etc.
Sorry if I've missed it, but how is this done in K-3D?
Hello,
How can i make a Refractive index, reflections from objects, and put textures of a object?
i have the version 0.8.0.1
This has probably already been reported but I could'nt see it in the forum and I am still too much of a k3D tourist to know where the prefered bugtracker is, just checking the improvements from times to times. The program is starting to get more stable at startup now. Except the following:
If I try to change any of the window to a Material Manager, it crashes.
I'm using Windows XP SP3 on a Pentium 4M laptop with ATI mobility radeon 7500 and 760 Mo of RAM.
Problems at start K3-D of version 0.7.11.0 in Mandriva 2009.1.
1. There was error at command performance "cmake ../k3d"
uuid.h: No such file or directory
Package installation libext2fs-devel has helped
2.
[ 25%] Built target k3d-resource-compiler
Linking CXX executable ../bin/k3d
../lib/libk3dsdk.so: undefined reference to `uuid_generate'
collect2: выполнение ld завершилось с кодом возврата 1
(performance ld has come to the end with code of return 1)
Replacement has helped in file distribution/osx/CMakeLists.txt
line
K3D_INSTALL_DYLIB (${K3D_MACPORT_DIR}/lib/libuuid.16.dylib)
on line
K3D_INSTALL_DYLIB (${K3D_MACPORT_DIR}/lib/libuuid.1.dylib)
Hello, my name is Andreas and I am new here. I installed K-3D on my Linux Ubuntu today becaus I want to learn how to make good 3D animations.
I beginned to try to make a simple computer circuits. You can find out from this link how a circuits look like http://www.solarbotics.com/assets/images/atmega8l/atmega8l_pl.jpg
As you can see. It is a board with legs. The problem for me it is to make these legs. How do to that? I did the board by create a simple polygonal cube and changed it to good size so it look like a board. But how to do the legs? Can I add lines or how should I do?
Andreas